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钢铁雄心4特别开发日志 | 1/27 1.11.5至1.11.7各版本号补丁附记

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发表于 2022-11-27 14:41:36 | 显示全部楼层 |阅读模式
牧游社 牧有汉化翻译

Barbarossa Patch 1.11.5 - Checksum: 7e1e | LIVE | Patch Notes
Barbarossa Patch 1.11.6 - Checksum: 630e | LIVE | Patch Notes
Barbarossa Patch 1.11.7 - Checksum: 98bf | LIVE | Patch Notes
Midgeman_Official, Community Ambassador

1.11.5 Patch (20220127)
1.11.5版本号(20220127)



Hello everyone! Our 1.11.5 open beta is now the live build of the game. Checksum: 7e1e. Here are the patch notes:
大家吼哇!咱的1.11.5版本号开放测试现已成为游戏当前版本。校验码为7e1e。以下为补丁附记。

############################################
######## Patch 1.11.5 "Barbarossa" #########
######## 1.11.5版本号“巴巴罗萨” #########
############################################

############
# AI
# 人工智障
############

- Majors will now send volunteers to the Spanish Civil War even without La Resistance
- 即使没有抵抗运动dlc,主要国家现在也会向西班牙内战派遣志愿军。

- AI will no longer consider enemy lakes to be dangerous
- AI不再会认为敌方湖泊是危险地形。

- AI has learned the definition of insanity and will now try to avoid attacking in same place if previous invasion failed
- AI终于懂了什么叫犯傻,现在会避免进攻之前入侵失败的同一个地区。

- AI will be more careful with their attacks if they start running out of manpower
- 如果AI人力出现短缺,则会在安排攻势时更谨慎。

- AI now assigns free aces to valid existing wings instead of only when creating new wings
- AI现在会将空闲的王牌分配给有效存在的飞行联队,而非仅在创建新联队时分配。

- AI is now significantly less likely to release collaboration governments unless they have narrative reasons to do so
- 现在AI显著减少了释放合作政府的意愿,除非有符合历史进程的原因。

#########
# UI
# 界面
########

- Supply map mode allows normal interactions with naval unit counters and doesn't hide fleet windows
- 补给地图模式允许正常地与海军单位兵牌互动,而且不会隐藏舰队窗口。

- Fixed ship stats details pages not showing correct supply usage
- 修复了舰船详情统计页面不能正确显示补给使用情况的问题。

- Fixed UI elements highlighting spurriously when tech template would unlock equipment which isn't included in current DLC profile
- 修复了当技术模板会解锁不包括在当前DLC列表内的装备时,UI元素会突然高亮的问题。

- Fixed Army and Navy view windows opening on top of each other
- 修复了陆军和海军查看页面打开会互相重叠的问题。

- Fixed shift+k shortcut for training air/navy
- 修复了训练空军/海军冲突的快捷键shift+k。

- Decision map icons with CP costs no longer overlap unreadably
- 有指挥点数花费的地图决议标志不再因重叠而影响可读性。

- Fixed rail upgrade buttons sometimes not being generated. Buttons now line up with rails connecting to naval bases.
- 修复了铁路升级按钮有时无法生成的问题。按钮现在与连接海军基地的铁路保持一致。

- Fixed Railway Gun supply icon never showing up and being in the wrong place when it did
- 修复了列车炮补给按钮从未显示,并且在显示时会出现在错误地区的问题。

- Fixed naval unit counters not showing low supply icon
- 修复了海军单位兵牌不会显示低补给图标的问题。

- Naval battle screen now correctly shows admiral portraits
- 海军战斗界面现在正确显示海军上将的肖像。

- Fixed operative map icons not getting frame mask applied
- 修复了间谍地图标志没有正确应用于框架掩码上的问题。

- Updated equipment conversion and ship refitting tooltips to use accurate language and include the relevant values and modifiers.
- 更新了装备改装与舰船改装的提示,以使用准确的语言,包括相关的值与修正。

- Hold units command now applies to all selected units when mixed armies are selected
- 当选定混合部队时,待机命令现在可以应用于所有被选定的部队。

- Supply bottleneck tooltip should now include undersized ports
- 过小的港口现在应该也会有补给瓶颈提示了。

##############
# Database
# 数据库
##############

- The Race for Germany achievement will no longer fail if the player does not control Luxembourg at the time of German surrender (it's complicated)
- 德国投降时即使玩家没有控制卢森堡,冲德竞速成就也不会失败(这问题很复杂)。

- Non-NSB tanks will now have their correct fuel usage again. It was fun while it lasted!
- 不包含在绝不后退NSB扩展包中的坦克又拥有了对应的燃油使用量。很有趣,因为这问题居然持续了这么久。

- Brazil should no longer have access to non-NSB tanks with NSB active
- 如果已启用NSB,巴西应该不会再使用非NSB内容的坦克。

###############
# Modding
# 模组
#################

- Added on_capitualtion_immediate on_action. This will be executed at the very start of the capitulation process, where on_capitulation is played in the middle of the process, which can bias the triggers result.
- 增加on_capitualtion_immediate on_action。该行为会在投降进程刚开始时执行,而on_capitulation于进程中间执行,可能会使触发结果出现偏差。

- Added multiplicative modifier equipment_conversion_ic_cost which reduces conversion IC cost for non-naval equipment edited with the equipment designer (i.e. tanks when NSB is active).
- 增加了相乘修正equipment_conversion_ic_cost,它可以减少改装装备设计器编辑的非海军装备(如启用绝不后退NSB时的坦克)的花费。

- Game will now try to reconcile provinces declared as coastal without bordering a seazone (and vice versa). Check your error log!
- 游戏现在将会试图调和被视为沿海但不与海洋区域接壤的省份(反之亦然)。检查错误日志,请。

- Invalid buildings (like naval bases in landlocked provinces) in history setup will now be ignored and reported in error log.
- 在历史设置中的无效建筑(如内陆省份中的海军基地)现在将被忽略,并在错误日志中进行报告。

- Modifiers declared in advisor character entries should now properly apply and persist between saves
- 在顾问角色内容中标明的修正现该会正确应用,并保证在保存游戏时稳定存留。

- Made set_character_name also work for unit leaders
- set_character_name现在也会应用于国家领导人。

- Fixed a CTD when going over the building state cap with off-map buildings
- 修复了当地图外建筑超过建筑上限时引发的闪退问题。

############
# Balance
# 平衡
############

- Blitzkrieg Theorist advisors now have increased base cost
- 已增加闪电战理论家顾问的基础消耗。

- Smooth talking charmer now reduces maintenance cost for improving relations.
- 巧言的魔术师现在会减少改善关系的持续消耗。

- Backroom Backstabber no longer grants political power factor, and instead grants subverseive activities cost; drift defence factor buffed to 0.25
- 密谋的暗害者不再增加政治点数,改为增加颠覆活动花费;抵制政治转变系数增加到0.25。

- Compassionate Gentlemen now reduce resistance damage to garrisons in addition to monthly opinion gain
- 慈悲的绅士现在除每月可以增加关系以外,还可以减少对驻军的抵抗损耗。

- Ideological Crusader now grants party popularity stability modifier in addition to old effects
- 意识形态十字军除已有效果外,现在还会提供党派支持率稳定度修正。

- Armaments Organizer now increases supply hub construction -speed- by 10%
- 军备组织者现在还会增加10%补给中心建造速度。

- Balance changes for armor and variant units
- 对装甲及衍生单位的平衡改动。

- Moved High velocity 2 to antitank_4 tech
- 将高速加农炮2移动至反坦克4型科技。

- Increase mot equipments to 36 for mot AT
- 摩托反坦克连需要的摩托化装备数量提升到36。

- Halved motorised breakthrough and hardness
- 摩托化部队的突破和装甲率减半。

- Reduced AT gun piercing
- 减少了反坦克枪的穿甲。

- Added missing tungsten cost to mot rocket arty
- 增加了建造摩托化火箭炮缺失的钨消耗。

- Total rebalance of tanks
- 坦克全部重新平衡。

- Tank weapons now based on turret weight class
- 坦克武器现在基于炮塔的重量等级。

############################
# Stability & Performance
# 性能和稳定性
############################

- Fixed player/ai list not being properly reset when going back to menu, triggering OOS on new games
- 修复了回到主菜单时没有正确重置玩家/ai列表,引起在开始新一局游戏时引发的失去同步问题。

- Significantly improved game startup time
- 显著改善了游戏启动时间。

###############
# Graphics
# 图形
##############

- Fixed naval fort model luminance problem
- 修复了海军要塞模型的亮度问题。

###########
# Bugfix
# 捉虫子
############

- Fixed issue where Danzig could get stuck with negative modifier when Polish Danzig focuses were getting bypassed.
- 修复了当波兰的但泽国策被跳过时,但泽的负面修正会卡手甩不掉的问题。

- When loading a save from a lost ironman game, observer mode is loaded and ironman flag should be turned off.
- 当加载已失败的铁人模式存档时,会开启观察模式并移除铁人标志。

- Fixed script parser silently ignoring last line of a file if it didn't contain a newline
- 修复了如果文件最后一行不包含换行符,就会默默忽略该行的问题。

- Fix positioning of the Expand Polish Intelligence branch when Man the Guns is not active. Without MtG the focus Expand Polish Intelligence will no longer require the player to complete the (MtG DLC-locked) parent focus Prepare for the Inevitable.
- 修复了未启用炮手预备MtG时,拓展波兰情报部门国策路线的位置。在未启动炮手预备MtG时,国策“拓展波兰情报部门”不再要求玩家完成(炮手预备MtG锁定的)国策“人事已尽,天命难违”作为前置条件。

- Added newline at the end of equipment bonus tooltip
- 在装备加成提示的末尾增加了换行符。

- Fixed George VI national spirit showing an advisor portrait instead of the regular national spirit portrait.
- 修复了乔治六世的民族精神会显示一个顾问肖像而不是正常的民族精神肖像的问题。

- Hooked-in several NSB Baltic portraits for generals that were using generic ones.
- 为使用通用肖像的将军们加上了几个绝不后退NSB波罗的海肖像。

- Fix AI Queueing more railway upgrades than it intended
- 修复了AI在铁路升级队列里面排入过多的问题。

- Fix allied task force local supply draw
- 修复了同盟特遣舰队的地区补给分配问题。

- fixed a reference to a missing German armor 3d model (this should not alter any 3d assets being displayed, just cleaned up the error log)
- 修复了对一个缺失的德国3d装甲模型的引用(应该不会改变任何会显示的3d资源,只是清理错误日志里的问题)。

- Fixed issue where Generals, Field Marshals and Admirals were not being transfered when annexing through Polish and Lithuanian monarchist events.
- 修复了通过君主制事件吞并波兰和立陶宛时,将军、元帅和海军上将没有转移的问题。

- Made it less likely that The Soviet Union partitions Poland with Lithuania if Lithuania is AI, and even less likely if Poland is controlled by the player.
- 如果立陶宛是AI,那么苏联和立陶宛瓜分波兰的可能性变小,如果波兰由玩家控制则会更小。

- Spanish generals should again be able to properly pick a side when the Civil War starts
- 西班牙的将领们在内战开始时可以正确地选边站了。

- Fixed exploit which allowed circumvention of the building removal cooldown effective while at war.
- 修正了在战时可以规避移除建筑的冷却时间的漏洞。

- Adapt assignable trait skilled_staffer so field marshals can also gain xp in that trait.
- 修正了可分配的特性skilled_staffer以便让元帅也可以获得这项特性的经验。

- Air Supply now redistributes supply consumption to the hosting airbase.
- 空中补给任务现在会将所消耗的补给需求再分配给运输机所在的空军基地。

- Fixed bugs with multiple air supply missions having zero effect."
- 修正了空中补给任务无效的bug

- Soviet focuses will no longer grant tank designs if NSB is not active.
- 苏联国策不会再在决不后退NSB未激活的情况下提供坦克设计。

- Soviet focuses requiring certain armor tech will now check for the appropriate tech based on NSB being active or not.
- 需要特定装甲科技的苏联国策现在将会检查《决不后退》DLC的开启情况以决定所需科技是否可用。
- German focus Danubian Membership will no longer be bypassed if only one of the countries is gone, a subject, or allied to Germany. It requires all three countries to fulfill one of those conditions in order to get bypassed.
- 德国国策多瑙河成员国不会再在只有一个所需国家不存在、被附庸或和德国结盟的情况下被跳过。现在这个国策需要所需的三个国家全部满足以上三个条件之一后才会被跳过。

- Fixed supply network sometimes reporting no connection when shortest path traveled through an enemy province
- 修复了补给系统有时在最短的补给路径穿过敌军控制的省份时提醒无铁路连接的漏洞。

- Added loc to an unlocalized Estonian country flag
- 给一个未带本地化的爱沙尼亚的国旗新增了本地化内容。

- Fixed continous focus exploit which allowed stacking modifiers
- 修复了持续性国策会一直叠加修正的漏洞

- In civil war process, when copying unit leaders, use the clone function rather than recreating the unit leader from template (some unit leaders do not have template). Also use the character merge mecanism for those copies too if the revolter country receiving those copies already have the character.
- 在内战中,系统在复制粘贴军队将领时将会使用克隆功能,而不再是重新从模板中新建领袖(有些军队将领并没有模板)。如果分裂出的国家接收到的副本角色已经存在,系统便会对这些角色使用角色合并机制。

- Fixed crash caused by invalid naval invasion order
- 修正了由无效的登陆作战指令导致的游戏崩溃。

- Railway guns should no longer be able to end up in a naval invasion
- 列车炮现应不会莫名掺和进登陆作战里。

- Fixed crash caused by invalid province templates in mods during trade route computation
- 修复了由在一些mod计算贸易路线时出现无效省份模板导致的游戏崩溃。

- Fixed CTD when playing tutorial videos or opening the ingame browser on DirectX 11
- 修复了在DirectX11环境下播放教程视频或打开游戏内浏览器导致的游戏闪退。

- Fixed Empire of Brazil being so much into Fascism
- 修正了巴西帝国法西斯倾向过高的问题。

- Fixed inconsistencies with Dutch Wilhelmina national spirit portrait.
- 修复了荷兰威廉明娜民族精神图标不一致的问题。

- Fixed logistics strike mission not taking plane number into account correctly
- 修复了后勤打击任务未正确考量飞机数量的错误。

- Soviet focus 'Committee in Exile' focus can now be bypassed if the Civil War is completed
- 苏联国策流亡委员会在内战完成后可以被跳过了。

- Modifiers from propaganda campaigns are now properly cleared when Soviet Union capitulates.
- 政治宣传带来的增益效果在苏联投降后会正确地删除。

- Emilio Mola will no longer be retired after completing the focus The National-Syndicalist State, he will just drop his country leader roles but will keep his advisor and unit leader roles.
- 埃米利奥·莫拉在完成国策国家工团主义后不会再被退休,他只是不再担任国家领袖,但会继续担任顾问和军队领袖的角色。

- Swapped Soviet armored cars I and II in the tech tree.
- 互换了苏联装甲车I和II在科技树上的位置。

- Communist support threshold to complete Estonian focus Break the Silence has been increased to be less than 5% (instead of less than 1%)
- 完成爱沙尼亚国策打破缄默所需要的共产主义支持度需要低于5%,而不再是1%.

- Fixed several character issues with Spanish Falangists in the focus tree. Emilio Mola and Primo de Rivera should be properly handled now and will no longer be literally killed in order to allow the other to take over as country leader.
- 修正了西班牙长枪党国策树上数个角色问题。埃米利奥·莫拉和普利莫·德里维拉的问题现在应该被正确处理,而不再出现必须杀掉一个才能让另一人接管国家成为领袖的情况。

- Capital supply connection graph will now prioritize shorter sea routes
- 通向首都补给中心的连接现在会优先选择更短的海路。

- Supply network now considers convoy availability and tries to prioritize throughput over unconditionally avoiding naval connections
- 补给网络现在将考虑护航舰队的存在并将试图优先考虑补给量需求,而不是无条件忽略海路连接。

- Naval Supply routes now respect blocked region flags.
- 海路补给路线现在将不会进入航行命令为“封锁”的海域。

- Fixed Patagonian lake being considered some sort of flooded plain aberration and prevented players from building nuclear reactors on it.
- 修正了巴塔哥尼亚湖(亚利桑那)被视作某种泛滥平原并阻止玩家在这里修建核反应堆的错误。

- Fixed an issue that made it impossible for players to progress down the Vichy focus tree because a Petain imposter was in charge
- 修复了一个因为贝当被冒名顶替而导致玩家无法正常继续维希法国国策的问题。

- German Air Innovations 2 now correctly reduces cost of air doctrines, rather than increasing research speed
- 德国空军改革II现在将正确减少空军学说的花费,而不是增快研究速度。

- Fixed some design company ideas not having bonuses shown on equipment stats page
- 修正了一些设计商的加成在装备统计界面不显示增益的问题。

- Steal blueprints operation no longer gives access to locked out mutual exclude branches
- 偷取蓝图行动将不会再提供互斥的科技。

- Taskforces operating in a blocked naval region can draw supply from naval bases in that region
- 在被封锁的海域执行任务的海军特遣队可以从该海域的海军基地中获取补给。

- Characters no longer get traits for other classes of characters from national spirits
- 角色将不会再从民族精神中获得给其他类别角色的特性。

- Supply Network (and tooltips) now correctly factor in building damage when considering throughput
- 补给系统(和弹窗提醒)现在将在计算补给量时正确考虑建筑物损坏情况。

- Issuing a move command to a province the unit is already fighting in no longer resets combat
- 指挥军队单位前往其当前正在战斗的省份将不再会重置战斗。

- Non-NSB tanks once again have their correct reliability (80%) across the board
- 不属于决不后退NSB内容的坦克将再次在面板上显示其正确的可靠性(80%)。

- Fix rail construction partial progress not getting saved correctly
- 修正了部分完成的铁路建设不会被正确保存的问题。

- The Turkish investment decisions should now actually work
- 投资土耳其的决议现在应会实际发挥作用了。

- Fix British designers focus for baltics not giving correct air bonuses
- 修正了波罗的海国家的英国设计商国策未提供对应空军加成的问题。

- Fix crash in any_navy_leader, all_navy_leader, any_army_leader, all_army_leader when there is no general/field marshal or no admiral in a country
- 修正了在某国没有将军、元帅或海军上将时,any_navy_leader, all_navy_leader, any_army_leader, all_army_leader会导致游戏崩溃的问题。

- Stalinist mission Behead the Snake should now properly kill Trotsky when the player is going opposition.
- 在玩家走反对派路线时,斯大林派国策“斩断蛇头”将会正确地杀死托洛茨基。

- Changed the Polish Focus 'Request Autonomous Status' so it can be bypassed if Poland is more than autonomous than a reichsprotectorate or integrated puppet.
- 修改了波兰国策“要求自治地位”,现在波兰比帝国保护国或半吞并傀儡的自治程度要高,将跳过这个国策。

- Fix so that Franco can use Nationalist Infantry Division names in 39
- 39年剧本的弗朗哥现在可以使用国民军的步兵师名称。

- Fix upgrade costs not being calculated consistently
- 修正了升级花费计算不一致的问题。

- Fixed issue where event for Poland dismissing Lithuania's claim to its throne is sent to the wrong country.
- 修正了波兰拒绝立陶宛对其的王位宣称的事件弹窗出现在错误国家的问题。

- Fixed issue where Poland's Ignacy Moscicki would have the legacy portrait instead of using the new one from NSB.
- 修正了波兰伊格纳齐·莫希奇茨基会使用默认画像而非决不后退内容里新画像的问题。

- Rocket interceptors pilots don't consider themselves too cool for school anymore
- 火箭动力截击机的驾驶员不再自觉不用人教怎么飞。(译注:疑似部署后训练无效类bug)

- Toggling naval region access settings should no longer make captains panic when they reach a blocked zone and get stuck in place
- 调整海域通行权设置将不会再让舰长们在进入被封锁海域后恐惧万分而困在原地。

- Rumors of TODOs in Soviet Stalinist missions flavor texts turned out to be counter-revolutionary propaganda. There never was any TODOs.
- 关于苏联中间派国策的文本工作计划的谣言实际上是反革命的宣传,我们根本没有这些计划。

- Fix carrier based fighters sometimes not contributing to combat
- 修正了舰载战斗机有时候不去参战的bug。

- Fixed CTD when renaming a railway gun variant.
- 修正了重命名列车炮衍生型导致的游戏闪退。

##### Patchnotes End #####
<hr/>1.11.6 Patch (20220214)
1.11.6版本号(20220214)



Greetings Generals!
诸将吼哇!

Another day another update! Today we're bringing you a minor patch aimed at a few balance changes as well as resolving some more stability and performance issues! For the full patchnotes, check the spoiler tag below!
新的一天,新的版本升级!今天我们带来了个小版本用于些许平衡改动,并解决一些更多的稳定性和性能问题!完整版本日志请见下方折叠标签页!

############################################
######## Patch 1.11.6 "Barbarossa" #########
######## 1.11.6版本号“巴巴罗萨” #########
############################################

################
# Balance
# 平衡
################

- Flattened tank chassis IC cost, raising earlier chassis by 10-20%, up to no change at later chassis.
- 坦克底盘花费平整化,早期底盘花费提高10-20%,后期底盘没有变化。

- Transport planes now cost fuel to run.
- 运输机现在需要燃料才能使用。

- Reduced truck damage from logistics strike mission by approx 30%, reduced train damage from logistics strike mission by approx 15%
- 袭扰后勤任务对卡车的伤害减少约30%,对火车的伤害减少约15%。

##############
# Modding
# 模组
#############

- Fixed dynamic modifiers not returning localized keys when supplied
- 修复了当提供动态修修正时,不会返回本地键值的问题。

- set_nationality effect will no longer check if the character is 'available' in the target country before transferring them
- set_nationality效果将不再在转移角色前,检查角色在目标国家是否"可用"。

- set_nationality on characters will no longer cause their owning country to reset to their original country on loading savegame. This addresses several CTDs and some unexpected behaviour
- 角色的set_nationality将不再导致他们的所属国家在加载存档时重置为原国家。这解决了几个闪退问题和一些意外行为。

##################################
# Stability & Performance
# 稳定性&性能
##################################

- Fixed OOS and other subtle issues caused by bad ordering of logistics stockpile in deployment logic
- 修复了由部署逻辑中的后勤库存排序错误而导致的失去同步和其他小问题。

- Fixed CTD with mods that fire leaders without giving AI a proper 7 days notice period
- 修复了部分mod未给ai提供7天预告期的情况下解雇领导人引起的闪退问题。

- Liberal use of diplomatic_relation in script will not longer slowly corrupt memory, triggering random CTD and OOS
- 在脚本中自由使用diplomatic_relation将不再会慢慢消耗掉内存,引起随机的闪退和失去同步问题。

###############
# Bugfix
# 抓虫子
###############

- Fixed CTD when clicking on provinces with no owner (mods only)
- 修复了当点击无人所属的省份时引起的闪退问题(仅mod)。

##### Patchnotes End #####
<hr/>1.11.7 Patch (20220217)
1.11.7版本号(20220217)

############################################
######## Patch 1.11.7 "Barbarossa" #########
######## 1.11.7版本号“巴巴罗萨” #########
############################################

- Added a Career Profile where players can view statistics about their playthrough
- 增加了“职业生涯”功能,玩家能在那里看到关于他们游玩的数据。

- Added promotion for the new DLC Subscription
- 新增订阅新DLC的消息推广。

##### Patchnotes End #####


翻译:Raymond 月蚀
校对:zzztotoso 三等文官猹中堂

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钢铁雄心4特别开发日志 | 1/27 1.11.5至1.11.7各版本号补丁附记 - 知乎  猹猹猹中堂:钢铁雄心4特别开发日志 | 1/27 1.11.5至1.11.7各版本号补丁附记
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